HOTS! GAMES



To make a copy click this link : Permainan Minda [maze trip to school]


CLICK THIS LINK TO GET : HOTS! PROBLEM SOLVING GAME








Reference for the picture:medium.com
Behavioural models assume that learning can be controlled from outside the learner by applying the correct stimulus for the desired response and by appropriately reinforcing that response to encourage its continued use. In simple words, the behaviourist models believe the principle known as ‘stimulus-response’ whereby teachers play the dominant role in providing stimulus and students responses or behaviours are controlled by them in terms of molding learners through ‘positive or negative reinforcement’.


It is hard to exactly definite emotion and intelligence since both issues are broadly categorized within human life. Emotion can be referred in many ways like referring emotions as events caused by a person consciously or unconsciously and the person portrays equal reaction to it as in either positive emotions for advancement or negative emotions when something impedes an event. Indeed, emotion can be perceived as ‘readiness’ influencing the judging scale in forming relationships whereby as mentioned by Oatley (1996:96) ‘the core an emotion is the readiness to act and the prompting of plans;an emotion gives priority for one of a few kinds of action to which it gives a sense of urgency-so it can interrupt , or compete with alternative mental process or actions. Different types of readiness create different outline relationships with others.’ In spite that, emotion can also be assessed as in experienced faced by people due to various types of mental state expressing wide range of expressions that may occasionally be followed by bodily changes and actions (Oatley 1996). Therefore, the above definitions regarding emotion may prove that it has no specific concrete term but they are highly read and described in a diverse perception. However, in a simple manner, emotion is what that incorporates our mental psychology, physical psychology and sociology determining how we behave and comprehend the world (Jenkins 2006).


I have connected the emotional teaching theory and behavioural theory because I believe this games is connected .When ever my students are under stress i always ask them to play this games to release their stress and it works.

Hence, this CLICK TEST relates closely with this teaching model. We present the test to students and we see how fast their can go and it really makes them relax and wind down after a stressful lesson .It can be a good stress relieve buzz for our students.

Since now we teachers are teaching online lets make it more fun exciting. By playing an innovative and challenging game. The resource website link is below↓


https://www.click-test.com/

https://www.arealme.com/click-speed-test/en/

FEEL FREE TO PLAY :)

Comments

  1. I Loved this infomration. It helped me a lot in getting information and I am excited to make some clicks per second record

    ReplyDelete

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